Death Knight Talent Changes

上一篇 / 下一篇  2008-11-19 00:00:00

Death Knight Talent Changes

MMO Champion recently compiled a list of all the new changes in the official talent calculator. With a new Beta Buildon the test servers, Death Knights have received a massive amount of talent changes.These changes are assumed to be part of the next patch.
Death Knight: Blood
Blade Barrier - Now activates when your 2 Blood runes are on cooldown (Old: All 6 runes needed to be on cooldown)
A very nice change, this basically means that now you''ll have +10% parry 99% of the time if you take this talent, which is quite amazing for just 5 talent points.
Will of the Necropolis now increases your expertise by 3/6/9 instead of 4/8/12
Blood Gorged now only affects melee damage
Vendetta nerfed to a max of two talent points, 2/4%
Frost: Frost Presence - Armor contribution from items increased to 60%. (Old 45%)
That''s a pretty big boost and a much needed one, tanking instances while leveling should be easier now, no matter what your spec is, and that''s great.
Frost Strike - Now cannot be dodged, blocked, or parried.
Great for tanking and great for improving frost DPS, which was very lacking
Wow, frost is going to be pretty good now. Frost Strike and Howling Blast should do substantial damage. Too bad they removed the shadow damage boost, it would have had very nice synergy with the Unholy Tree, but probably would have been too powerful anyway, so this is a good change.
Frost Aura increases your Frost Resistance by 32/65 instead of 22/45.
Nerves of Cold Steel moved from tier 3 to 2.
Annihilation moved to tier 3.
Merciless Combat now grants 30/60/undefined% more damage to targets below 20% health.?Unlinked from Frost Strike.
Blood of the North (new talent, tier 8 ):?Whenever you use a Blood Strike, there is a 20/40/60/80/100% chance that the Blood Rune will become a Death Rune when it activates.

http://www.inwowgold.com/news/Death-Knight-Talent-Changes.html

Unholy
Corpse Explosion base damage has been changed from 60 to 216.
Improved Corpse Explosion now casts a disease on enemy target that deals 36% of the explosion damage over 15 seconds instead of 9 seconds.
Unholy Aura increases your Shadow Resistance by 32/65 instead of 22/45.
Unfortunately this was not the major buff to frost we all had anticpated/wanted. That''s not to say Frost Aura wasn''t buffed (albeit somewhat of a trivial change).
Blood received a bit of a nerf, however not game changing.
And finally Unholy, surprisingly, nabs Blizzard''s buff stick?ort of. The disease from Imp CE takes 6 seconds longer to complete, however the initial buff on damage may increase the overall damage it does.
It seems like they''re finally getting there in terms of balancing the 3 trees. Frost is becoming more and more the proper tree for tanking, while still gaining more DPS. Blood''s DPS is finally getting close to the one of Unholy.

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http://www.inwowgold.com/news/Death-Knight-Talent-Changes_2.html

Remember, our ultimate goal is to make the game more fun, not slap you around. I get so many kudos and warm fuzzies when I announce a big buff to a class that I would always prefer to be greeted with that than all the bad feelings that surround a nerf. Nerfing is never fun. A word to the recent update for the druid. Starfall is a new kind of spell. There really isn''t anything else like it in the game, so comparisons to other kinds of spells may fall short. It''s big. It works more like a buff than a channel. It moves with the caster. It targets enemies in the area, but then also does splash damage. It can''t be dispelled, but the caster can be CC''d. It''s just a new kind of spell. And even if it was a lot more like Blizzard, that doesn''t mean it has to have all the same properties. There is no rule that says AE spells break stealth or that stuns can cancel an unchanelled spell.

TAG: Death Knight Talent Changes

 

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  • 建立时间: 2008-10-17
  • 更新时间: 2008-11-19

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