Squig Herder Overview

上一篇 / 下一篇  2008-11-14 00:00:00

Squig Herder Overview The squig herder is the ranged DPS class for the greenskins. Small and quick, his job is to slip in and lay some hurt on targets. With a squig at his side, the herder can tackle just about anything that gets thrown at him, given he''s at the range to plink away with arrers. The class can be compared to in mechanics like the hunter class in daoc or in WoW, but has it''s own unique abilities. Without learning how to become one with your squig, you can''t unlock the full potential of the Squig Herder. Squig Herder Masteries This is your bread and butter line. It deals the most damage, and will be where most Squig Herders spend their points. This line specializes in stationary archery that can hit for big numbers. You''l need some good coordination with your squig as well as getting to know when to use your detaunt ability. You must be mindful however,World of Warcraft that you do most of your damage sitting still, so be on the lookout always for any monsters (or players) that may be coming a little to close. The role of someone who specializes in Big Shootin is to pump out Big numbers for damage. In PvP, pick a target that''s occupied with something, such as one concentrating on attacking. They''l notice much later that they''re being hit than someone who is not engaged in combat. The gas squig from this specline gives a 10% bonus to range. Your primary skills used will be lots o shootin,wow gold. Poisen Arrer and Plink. The abilities granted through the Big shootin line are: 3 mastery: Aimin Quickly(tactic)- reduces the cooldown by 1 second on "Plink" 5 mastery: Shrapnel arrer- (2s cast, 10s recast)Hits your target doing X damage then doing Y DoT damage to enemies near the target 7 mastery: I Feelz your pain(tactic)- Critical hits will recover your action points by 50 9 mastery: Poison Arrer- (3s cast, 5s recast)Deals a large amount of corporeal damage to your targetOur cheap wow gold 11 mastery: Clever shootin(tactic)- All path of big shootin abilities cost 35% less Action points 13 mastery: Finish em off- Deals a large amount of damage if your target is below 20% health, or a small amount if they are not 15 mastery: Lots of shootin(rank 4 morale)- Deals an extreme amount of damage to all enemy targets near you The abilities enhanced by mastery in the Big Shootin line are: Exploding Arrer- (2s cast, 10s recast) Does a small amount of damage to your target and those around it, then also hits them with a small DoT Choking Arrer- (1s cast, 30s recast)Deals a small amount of damage and silences your target for 5 seconds. Plink- (2s cast) Deals a moderate amount of damage to your target Lots o Arrers- (3s concentrated cast, 7s recast)You concentrate for 3 seconds on your target sending a barrage of arrows at them wow power leveling What Blocka-(1.5s cast, 5s recast) An undefendable attack which deals a medium amount of damage. Gas Squig Path of Stabbin'' Despite how the official description may sound, this mastery line has limited use. Squig herders have a low melee damage potential that is improved only moderately by spending mastery points. While melee may work out alright when you''re doing pve and fighting some weakened monsters, getting into melee range of a MDPS in PVP means you''re going to be eating dirt before know what happened. Squig herders have light armor, but the horned squig provides a 100% armor bonus effectively giving you about the absorbsion of medium armor. It''s not a very good idea to engage a tank or mdps, especially if they see you coming. In pve and against light armor classes like the bright wizard, you can tear them up fairly quickly combined with your squig. The horned squig is powerful against melee damage and deals the 2nd highest damage of the squigs. Your squig is absolutely vital to your success,buy wow gold don''t sacrifice it carelessly and always keep it by your side as if it''s too far away your bonus disappears. Path of Quick Shootin The abilities granted through the Quick Shootin line are: 3 mastery: Splintering arrers(tactic)- Run N Shoot will now hit all enemies within 20 feet of your target 5 mastery: Run Away!-(instant cast, 45s recast) You command your squig to taunt all enemies near you, and knock yourself forward 7 mastery: The Waagh is Strong(tactic)- Increases duration of Yer bleedin to 24s, as well as the durations of Stop runnin and not so fast to 15s 9 mastery: Rotten Arrer- (instant cast, no recast) Deals a large amount of damage to your target over 9 seconds and incoming heals to them are 50% less effective. (usable only on a target that is ailing) 11 mastery: Shootin wif da wind(tactic)- All quick shootin abilities have their range increased by 50% 13 mastery: Behind Ya- (instant cast, 10s recast) You deal a moderate amount of damage to your target and they must be facing away from you 15 mastery: Arrer of Mork- (rank 4 morale) Deals a very large amount of amount of damage to all targets within 40 feet in front of you, then a very large amount of damage over 10 seconds.. The abilities enhanced by mastery in the Quick Shootin line are Stop Runnin: (1s cast, 2s recast)deals a small amount of damage to your target and snares them for 10s. Usable while moving Yer Bleedin: (instant cast)deals a moderate amount of damage over 15s to your target Run N Shoot: (1s cast)Deals a small amount of damage to your target. Usable while movingworld of warcraft gold Not So Fast: (1s cast, 10s recast) Deals a small amount of damage and reduces your target''s initiative for 10s. Usable while moving Shoot through ya: (2s cast) deals a moderate amount of damage to all enemies in front of you up to 65 feet away. Usable while moving

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  • 建立时间: 2008-10-17
  • 更新时间: 2008-11-19

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