Mage,Hunter and Paladin Blue Posts
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下一篇 2008-11-11 00:00:00
Mage,Hunter and Paladin Blue Posts
According to the Blizzard, we know that mage, hunter and paladin changed a lot too. Here is the list:
Mage
Arcane talents & pushback system
I think some of these talents (i.e Arcane Stability) probably need to be tweaked with the new pushback system in place (assuming that we like the way it plays out). (src)
Arcane concerns
We think we know how to adjust Arcane to make their rotations work better in PvE (which will also help the PvP burst at the same time). It involves changing a couple of spells though so it will take some time and isn''t the kind of thing easily hotfixed (as it will make tooltips incorrect).
We don''t think Arcane is so broken that it''s useless to take raiding. We just want to make the rotations a little smoother and perhaps bring up PvE damage a little bit. (src)
We are very concerned about the burst damage of Arcane in PvP. If we end up nerfing Arcane Barrage in particular, nobody should be surprised.
We understand that it is fun to have an instant spell that does so much damage, even on a cooldown. But we also think Arcane is a bit of a one-trick pony at the moment -- run around and Fireball or whatever, then Barrage when it''s on cooldown. A more interesting and balanced rotation would be something like getting an Arcane Blast out first, which then buffs Barrage up to its current big numbers.
In PvE, Arcane doesn''t seem to be OP and might even be low compared to Frost and Fire. Buffing Arcane Blast might help in this situation too. (src)
Hunter
Disengage mechanics
There is a limitation to Disengage in which a hunter who is already snared leaps as if snared. That issue will require new tech to fix it, but when we get it, we can solve that problem. We are also getting new tech to make Disengage work better on uneven ground.
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The last time I used Disengage, I didn''t have to aim at all. You just leap backwards, much like the way a mage Blinks. If you want to control where you land, you can rotate in place. But we thought actually requiring you to click where you wanted to go would make the ability too hard to use when you''re supposed to use it -- to retreat. (src)
Hunters in Arena
I acknowledge that hunters struggled in the previous Arena seasons. I think it''s vastly premature to say the situation is worse now when so few players have even been able to try Arenas at 80. We changed the hunter class quite a bit and we changed all of the other classes you were fighting as well. We don''t feel particularly confident predicting what is going to happen in the next arena season, so I''m going to take with a grain of salt anyone who can sort of cleverly intuit what the state of PvP balance will be in LK.
Will we have specs that are too dominant and others that aren''t viable? Probably, and we''ll work to get both of those cases addressed. Are hunters in either of those camps? We''ll all know soon enough. (src)
Paladin
Holy & Protection DPS
We are concerned that Holy and Protection may have lost too much dps as "collateral damage" from the Ret nerfs. It is something we''re working on now, though I do believe Holy dps is still a lot better than it was in BC. Healers will always level more slowly than dps specs since using your abilities may keep you alive but doesn''t always kill stuff faster. (src)
About the missing 11-point Prot talent
We''re not sure if we''re going to do this or not. If we do it (make an 11-point Prot talent that is attractive to Ret) it would be for these reasons:
-- It would be cooler if the talent was something fun for Prot and not something they "need" to tank.
-- In our experience, Ret paladins who PvP often go down into Prot anyway to get Imp Hammer of Justice.
-- I suggested we might offer Ret more PvP utility since we are stripping some of the burst damage, so PvE Retadins might not want this ability anyway.
-- We wouldn''t want this talent to be something Prot would never get and Ret would always get. If anything we need to err on the side of something Prot definitely wants. (src)
About the recent changes
We lowered Seal and Judgement damage, changed Divine Storm (earlier) and changed Hammer of Wrath. Those all should have lowered PvP burst damage, and they did. we supply the cheapest
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The JotW nerf was done because a paladin could use all their buttons quickly then go on to another opponent with no down time. On bosses in PvE, they could hit every button that was up and still have mana left to be very high on healing meters. So we do think the mana regen was too generous in both PvP and PvE cases. (src)
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