Classes Blue Post

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Classes Blue Post

A href="http://www.inwowgold.com/guide/Warrior-Q-A-Blue-Post.html">Warrior
3.0.3 Deep Wounds Bug (Source)
This is fixed now. I don''t have an ETA on when you''ll get the change. It will be in a patch that comes before the major Ulduar patch.

Titan''s Grip (Source)
We still think 12% is the appropriate penalty to make the talent balanced. But when we found Fury''s dps to be low, the penalty was an easy thing to change to bring Fury''s dps up to par. A 5% penalty isn''t a meaningful penalty though, it''s more of an annoyance for the sake of having a penalty, so my point was when we reduced it from 12% to 5% we should have just reduced it to zero.

?A href="http://www.inwowgold.com/news/World-of-Warcraft-PTR-3-0-3-patch-notes-Rogues.html">Rogue
Assassination (Source)
I think you''re reading too much in to what I said. Assassination is giving up some of its "tricks" in order to do more damage. You become a little closer to a shaman or warrior. That means if you get CC''d or something, you are more vulnerable than other rogues, which in turn means you might need your allies to bail you out. We don''t think that makes the spec broken or even inferior ? it''s just a different play style.

Hunger for Blood (Source)
Ultimately, I think it will be. If we messed with it now, we would probably have to nerf Assassination somewhere else to make up for it. At this point we want to see rogues at 80 in PvE and PvP. As you can see, some rogues are saying they''re doomed and some are saying they''re fine. If Assassination is weak, then modifying some of those talents will be even more important. We do care about interesting rotations and abilities, but at the end of the day, if dps is too low on a dps class, then nobody will stick around to try the fun abilities, and if the class is OP, that will become the fun part of the class for people. While it''s not true of all rogues by any stretch, I have found the class more willing to spec where the damage is compared to other classes. Some Frost mages just love Frost and will stick with it no matter how it fares. While some rogues do have their favorite tree, a lot of them are willing to respect to whatever is suspected to do the most damage. Because it also tends to be a mathy class, it''s sometimes easier to figure out which build will do the most damage than for other classes.
Warlock
More on Affliction changes (Source)
I''ve mentioned a couple of times that we want to simplify Affliction''s rotation a little. Making the dot durations more consistent would help, but so would things like getting a couple of spells (Immolate and Siphon Life maybe) out of the rotation.

I''m not talking about nerfing Affliction, nor making those changes in a vacuum. This would be a redesign so that things felt more natural with ~4 abilities instead of ~6.

We have mass available stock of wow golds on most of the servers, so that we can do a really instant way of wow gold delivery.

http://www.inwowgold.com/news/Classes-Blue-Post.html

Feedback is, of course, appreciated.

Demonology trades DPS for utility (Source)
1) Specs that can do the most dps generally make sacrifices along other axes to get there. Specs with a lot of extra utility or flexibility give up some dps. If dps is all that matters to you, then Demonology probably isn''t the right spec for you. We can still make the dps good (and with the recent coefficient changes, we think it is), but specs are ultimately about making choices. Not every choice is between one way to maximize dps and some other way to maximize dps.

Demonology Survivability (Source)
2) The OP seemed to argue that Demo dps wasn''t competitive because it was supposed to have more survivability, but that it in fact did not have survivability. Maybe it doesn''t have as much survivability as you like and maybe the class as a whole doesn''t have as much survivability as you like. I didn''t really address either of those points. All I said was that people keep spec''ing Demo for PvP (not 100%, but they do spec it) so it must offer something besides highest dps.

Demonology DPS (Source)
We are looking at Demonology''s dps. The coefficient buff did help it more than you might guess. A raid-buffed Felguard can also do 1000 dps or so at 80.

Overall, for any class, I wouldn''t say the goal is for any tree to be identical in dps. They can be close, but we are going to take the rest of the tree into consideration.

Sudden Death (Source)
Yes, sorry for any confusion. It has been 9% on beta for some time. We experimented with lowering the proc rate to 4% but it didn''t feel good that rare.

I remember specifically discussing the issue that we thought Arms warriors who stacked crit at the expense of everything else could hit too hard, and we didn''t want cirt (and axes) to be the only way to gear. I thought as part of that discussion, we said that Sudden Death was being changed to a proc per minute from a chance on crit. If I am mistaken, my apologies. It wasn''t meant as a stealth nerf.

Paladin
GC on Ret nerfs (Source)
The design was not in truth to nerf Ret pallies into the ground. That should be obvious.
If you are not getting owned by them at least sometimes, then they were nerfed too hard.
If you are still getting owned by them all the time, then they weren''t nerfed hard enough.
I think we''re in a sweet spot at the moment, but I''ve also thought that before, so let''s just see how it feels for a few weeks. :)

Early Holy & Prot Talents (Source)
We''re not sure where we will put it. It might not be in Prot at all. Both Prot and Holy could use some early talent attention.

?A href="http://www.inwowgold.com/news/World-of-Warcraft-PTR-3-0-3-patch-notes-Shaman.html">Shaman
Elemental Int to Spellpower talent (Source)
We''d like to give Elemental either a talent that converts Int to spell power or gives a better spell power to damage conversion (or both). We just don''t know yet if we''ll do this through existing talents or new talents. I''ll announce it when we know.

http://www.inwowgold.com/news/Classes-Blue-Post_2.html

Totem Discussion (Source)
I do agree totems have some cool aspects and some that can be pretty frustrating.

I''m not sure giving totems more health is the answer. I understand it sucks to lose them to a pet crab or whatever, but I also understand that the person fighting the shaman would be frustrated having to unleash a 3000 damage spell just to remove Earthbind.
But I''m definitely interested in hearing more discussion on the topic from both sides.

Why totems can be attacked (Source)
We want totems to be totems. If totems just become buffs like other classes then we lose a lot of what is unique about the shaman class.

We have mass available stock of wow golds on most of the servers, so that we can do a really instant way of wow gold delivery. We know what our buyers need so we offer an instant way of cheap wow gold, the cheapest wow gold fast delivery.

http://www.inwowgold.com/news/Classes-Blue-Post_3.html


TAG: Classes Blue Post

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